# Azores Game sound recordings

The 20 MP3 files in this directory are edited excerpts of the CC0 sources
listed below. CC0 1.0 Universal permits commercial redistribution and
adaptation without attribution. We credit the creators voluntarily.

License: https://creativecommons.org/publicdomain/zero/1.0/
Legal text: https://creativecommons.org/publicdomain/zero/1.0/legalcode

`manifest.json` records every shipped file, published original filename,
source page/download, source SHA-256, shipped SHA-256, duration and edits.
All sources and license declarations were checked on 5 October 2026.
The field recordings are sound-design material, not recordings of the Azores.
No external sound host is contacted by the game.

| Shipped files | Creator | Original work and license declaration |
| --- | --- | --- |
| cannon.mp3 | Thimras / Eike Germann | [Cannon fire](https://opengameart.org/content/cannon-fire), CC0 |
| hull.mp3 | Thimras / Eike Germann | [Cannon hit](https://opengameart.org/content/cannon-hit), CC0 |
| water-heavy.mp3 | Thimras / Eike Germann | [Ocean splash](https://opengameart.org/content/ocean-splash), CC0 |
| water-light-a.mp3, water-light-b.mp3 | ezwa; published by qubodup | [6 Short water splashes](https://opengameart.org/content/6-short-water-splashes), CC0 |
| surf-a.mp3, surf-b.mp3 | jasinski; published by qubodup | [Beach Ocean Waves](https://opengameart.org/content/beach-ocean-waves), CC0; excerpts of Alki Beach |
| water-bed.mp3 | RandomMind | [Sea and river wave sounds](https://opengameart.org/content/sea-and-river-wave-sounds), CC0; recorded on the Vistula |
| wind-bed.mp3 | remaxim | [Short wind sound](https://opengameart.org/content/short-wind-sound), CC0 |
| creak-a.mp3, creak-b.mp3, wood-knock.mp3, cloth.mp3, coins-a.mp3, coins-b.mp3, reel.mp3, page-open.mp3, page-close.mp3 | Kenney / Kenney Vleugels | [RPG Audio](https://kenney.nl/assets/rpg-audio), CC0; original archive includes License.txt |
| pluck.mp3, click.mp3 | Kenney | [Interface Sounds](https://kenney.nl/assets/interface-sounds), CC0; original archive includes License.txt |

## Edits

Excerpts are high-pass filtered at 35 Hz and low-pass filtered at 12.5 kHz,
peak-normalized to 0.78, resampled to 32 kHz and encoded as MP3. Effects are
mono at 96 kbps; continuous beds are stereo at 128 kbps. Effects have leading
silence trimmed with a 5 ms guard and gentle edge fades. The water and wind
beds use wrap crossfades, preserving continuity when their decoded buffers
loop. The game varies playback pitch slightly, alternates recordings and
applies distance filtering. Carronades, long guns and chase guns use different
report pitch, weight and tail duration, with a separate timber carriage layer.

These edits do not change the CC0 status of the source material. The remaining
procedural fallbacks and game-specific cue arrangements are part of the game.
